Voluptus Ludum (Futa, Growth, Hyper, TF, Cum Inflation)
Story by Tosaku No Kishi
Hi there, well this is my first ever post on this site. I hope everyone enjoys it.
Added art work done by the very talented sketchysketch, featuring Emily, Alice and Rebecca as they are in Chapter 5.
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Tags: Cum inflation, futanari, breast expansion, cock expansion, transformation, furry (In later chapters), mild domination and submission, and hyper endowments at times. Will add more depending on what I churn out later on.
"Emily Ralia is the winner!" Announced the referee. Cheers erupted around Emily as her picture was displayed on the big screen, with the word 'Victor' beneath it. She gathered her cards and smiled at her opponent who returned the expression, despite losing the match. It was the national tournament for the card game Voluptus Ludum. The game was introduced five years ago and took the world by storm.
With a deck of fifty cards each player uses the creatures and equipment contained within it to destroy the opponents'. The creatures have set power levels, ranging from the tens of thousands, to mere hundreds, most have special abilities, these vary from the power level, the lower the level the more powerful the ability is, and vice versa. Players also have equipment that can power up, or protect the creature. Each player has a set count of ten damage, each time a player's creature is destroyed the count goes down by one, unless there is a special ability in play at the time. When the count reached zero the opponent loses.
There were many types of creatures. Humans, dragons, demons, plant-life, animals, various mythical beings, and machinery. Most decks stayed to one type, this lets the player use more powerful combos, as type oriented combinations were usually more powerful than variety based ones. The creatures have no requirement to summon to the field, though some did, as they had either special abilities more powerful than most, or a power level far exceeding the rest. Each field has three creature slots, below these were two equipment slots, players can replace equipment, and/or the creature for a more powerful one. Powers weren't measured by the power level, but by the number of skulls in the bottom left hand corner, the higher the number the greater the creature, however creatures with a skull count of six or higher could only be played after the player is reduced to a damage count of four. There are however, various equipment that can be substituted for damage.
In theory it sounds fairly simple, however there were so many combinations, so many specifications, and so many cards; in the five years since its debut, Voluptus Ludum, VL for short, has produced over ten thousand different cards, possibly in the twenty thousands, making collecting them all extraordinarily difficult. Millions upon millions played the game, the age ranging from elementary school to working adults, somehow the game drew in such a variety of people, even two with complete opposite personalities may play the game. It was a game that united so many.
Players of differing skills entered tournaments, though most were extraordinarily powerful. The game has special deck holders that bond with the user, adjusting to their styles of play and even assisting them in a way, essentially the more one played the game the more powerful a player they would become. In her home town of Legacy, Florida she was the greatest player, and had won a regional tournament to attend the nationals, where she had once again achieved victory. The result wasn't what mattered to her however, all that concerned her was enjoying it and making new friends, as this was the game to her, a way to make friends and simply enjoy the game. She had met some who were serious minded and even through fits upon losing, though those were usually younger, maybe thirteen at the oldest. Emily could understand why they took it so seriously, after all the prize for nationals was a cash prize of a hundred thousand dollars. Such was the influence of the game.
After her victory Emily was invited to the ''after party''. She had declined this, knowing it too be a slightly more glamorous version of a tournament, and had left, carrying a suitcase filled with her prize. Emily was twenty one years old, and wasn't employed. The country's lack of available jobs was partly to blame, but she had played in dozens of tournaments, and winning each one, this served as her living expenses, and thanks to this massive victory she was set for months. The nationals was held in Los Angeles, where the game was surprisingly prominent, and where dozens of smaller tournaments were held. For these re
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