Tales of Seraph
Story by Nadiir
So guys, a little while ago, I had an idea for a medieval-style fantasy futa story. It was a pretty basic idea, so I decided to see if I could do a little world building, help me flesh out the setting a bit, so maybe I could get a better story out. Turns out, I really don't know when to stop. So instead of a short story, I have for your perusal today, a 6500-word world-building exercise. Aren't priorities awesome? :D And I gotta say, just writing this thing up has given me ideas for like four other stories, so hopefully you might see something sexy come out of this in the indeterminate future. I will let you know right now, it isn't really that sexy as is, just simply a world-building exercise like I said, but just my attempt to create an interesting world to set some future stories in that had a bit of character. Feel free to let me know what you think of this world I'll end up diving into and if you're interested in the possibilities, cos I'm pretty interested in pursuing it too. So, without further ado, let us dive into the world of Seraph!
Tales of Seraph
The Dominion of Seraph is one of the major kingdoms of the Old World, based around the capital city of Serrice, although the phrase ‘kingdom’ is a misnomer. Within Seraph, gender proportions are significantly different from any other human populations. Only one-quarter of Seraphis are male, more than 70% are female. In such a female-rich society, sexism in general terms does not exist. When over 70% of the population are female, chauvinism is not only difficult to achieve, but without the contributions of women, the society of Seraph would not function at all. Thus, all major roles, such as judges are populated in much the same ratios as the predominant gender makeup. About 80% of all monarchs of Seraph have been female, slightly more than the gender makeup, but is widely considered that women are the more sensible sex, and thus make for better governance.
Politics
Royal rule is passed down through royal bloodlines, but the incoming heir must be vetted and approved by a supermajority Council of the High Houses of Seraph. This is an official organisation of the heads of the twenty noblest families that aid in running the nation. Since Seraph is a large nation, and most of the High Houses are based in estates outside of Serrice, all houses have an official representative, usually a favoured cousin or an heir gathering experience of court life and political experience. These representatives are permanently based in Serrice and are authorised to vote by proxy on proclamations and legislation, and have an extensive understanding of a Houses political stance, as well as being regularly updated on pertinent news and shifting ideologues within the House courts, although traditionally the leaders all High Houses are present to officially vote in the royal heir.
All legislation officially originates with the ruler, although Houses, even minor families, are allowed to petition the monarch to enact legislation they want. The monarch has the final say in what is introduced to the Council of High Houses, and from there it is usually a formality for the law to be passed. The Council does have an important function, since they vote on all legislation, and the law cannot be enacted if 75% of the representatives reply in the negative. Thus with a few well-made alliances, the monarch is virtually assured of their laws being made, but legislation that threatens the rights of the Council or the prosperity of the nation can be blocked. Voting ‘nay’ on any legislation is common from individual or small coalitions of Houses who all hold particular political views, but Houses are free to express their views, and there is no stigma or grounds for censure or retribution from the monarch for opposing legislation. The reigning monarch can even be legally deposed by the Council, but requires unanimous agreement. Such an act has only been acted upon three times in the history of Seraph, most recently in deposing the Mad Queen Schara sixty years ago for her despotic reign and her kidnapping and sexual slavery of several family members of High Houses, and hundreds of peasant children.
The heads of the High Houses, officially titled the Teyrs, as a whole take their responsibility to safeguarding the realm seriously. They understand that their role in society is one that prevents civil wars and is a vital component in binding the realm together. The monarch often makes alliances with one or several noble houses to make sure that certain measures go through, or to create an image of a ruler who intends to consult with their subjects. These alliances tend to be short-term for single issues, although it is considered within the rights of a Teyr to renege on any alliance if they consider any developments repugnant to their core principles. Only a few times in history have any Teyrs forged permanent alliances with the monarch, usually through fa
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